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- const canvas = document.getElementById("gameCanvas");
- const context = canvas.getContext("2d");
- const startButton = document.getElementById("startButton");
- const gridSize = 20;
- let snake = [];
- let food = {x: 0, y: 0};
- let dx = gridSize;
- let dy = 0;
- let score = 0;
- let game; // 定时器变量
- function drawSnake() {
- context.clearRect(0, 0, canvas.width, canvas.height);
- snake.forEach(part => {
- context.fillStyle = "green";
- context.fillRect(part.x, part.y, gridSize, gridSize);
- });
- }
- function generateFood() {
- food.x = Math.floor(Math.random() * (canvas.width / gridSize)) * gridSize;
- food.y = Math.floor(Math.random() * (canvas.height / gridSize)) * gridSize;
- }
- function drawFood() {
- context.fillStyle = "red";
- context.fillRect(food.x, food.y, gridSize, gridSize);
- }
- function moveSnake() {
- const head = { x: snake[0].x + dx, y: snake[0].y + dy };
- snake.unshift(head);
- if (head.x === food.x && head.y === food.y) {
- score++;
- generateFood();
- } else {
- snake.pop();
- }
- }
- function changeDirection(event) {
- const keyPressed = event.key.toLowerCase();
- if (keyPressed === 'a' && dx === 0) {
- dx = -gridSize;
- dy = 0;
- }
- if (keyPressed === 'w' && dy === 0) {
- dx = 0;
- dy = -gridSize;
- }
- if (keyPressed === 'd' && dx === 0) {
- dx = gridSize;
- dy = 0;
- }
- if (keyPressed === 's' && dy === 0) {
- dx = 0;
- dy = gridSize;
- }
- }
- function gameLoop() {
- moveSnake();
- drawSnake();
- drawFood();
- if (snake[0].x < 0 || snake[0].x >= canvas.width || snake[0].y < 0 || snake[0].y >= canvas.height) {
- clearInterval(game);
- alert("Game Over! Your score is " + score);
- }
- }
- startButton.addEventListener("click", () => {
- snake = [{x: 100, y: 100}];
- dx = gridSize;
- dy = 0;
- score = 0;
- generateFood();
- if (game) clearInterval(game); // 防止多次点击start重复启动
- game = setInterval(gameLoop, 100);
- });
- document.addEventListener("keydown", changeDirection);
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