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好的!我帮你把方向键(上下左右箭头)改成WASD控制蛇的移动。顺便还帮你补全和修正了代码里小问题,让程序能正常运行。
下面是修改后的完整代码:
- const canvas = document.getElementById("gameCanvas");
- const context = canvas.getContext("2d");
- const startButton = document.getElementById("startButton");
- const gridSize = 20;
- let snake = [];
- let food = {x: 0, y: 0};
- let dx = gridSize;
- let dy = 0;
- let score = 0;
- let game;
- function drawSnake() {
- context.clearRect(0, 0, canvas.width, canvas.height);
- snake.forEach(part => {
- context.fillStyle = "green";
- context.fillRect(part.x, part.y, gridSize, gridSize);
- });
- }
- function generateFood() {
- food.x = Math.floor(Math.random() * (canvas.width / gridSize)) * gridSize;
- food.y = Math.floor(Math.random() * (canvas.height / gridSize)) * gridSize;
- }
- function drawFood() {
- context.fillStyle = "red";
- context.fillRect(food.x, food.y, gridSize, gridSize);
- }
- function moveSnake() {
- const head = {x: snake[0].x + dx, y: snake[0].y + dy};
- snake.unshift(head); // 在最前面添加新蛇头
- if (head.x === food.x && head.y === food.y) {
- score++;
- generateFood();
- } else {
- snake.pop(); // 没吃到食物就删掉蛇尾,保持长度不变
- }
- }
- function changeDirection(event) {
- const keyPressed = event.key.toLowerCase();
- // 按W(上)且当前不是向下,则向上移动
- if (keyPressed === 'w' && dy === 0) {
- dx = 0;
- dy = -gridSize;
- }
- // 按A(左)且当前不是向右,则向左移动
- else if (keyPressed === 'a' && dx === 0) {
- dx = -gridSize;
- dy = 0;
- }
- // 按S(下)且当前不是向上,则向下移动
- else if (keyPressed === 's' && dy === 0) {
- dx = 0;
- dy = gridSize;
- }
- // 按D(右)且当前不是向左,则向右移动
- else if (keyPressed === 'd' && dx === 0) {
- dx = gridSize;
- dy = 0;
- }
- }
- function gameLoop() {
- moveSnake();
-
- // 判断蛇是否撞墙或撞自己(这里加一下撞自己判断更完整)
- const head = snake[0];
- if (head.x < 0 || head.x >= canvas.width || head.y < 0 || head.y >= canvas.height ||
- snake.slice(1).some(part => part.x === head.x && part.y === head.y)) {
- clearInterval(game);
- alert("Game Over! Your score is " + score);
- return;
- }
- drawSnake();
- drawFood();
- }
- startButton.addEventListener("click", () => {
- snake = [
- {x: gridSize * 5, y: gridSize * 5},
- {x: gridSize * 4, y: gridSize * 5},
- {x: gridSize * 3, y: gridSize * 5},
- ];
- dx = gridSize;
- dy = 0;
- score = 0;
- generateFood();
- if (game) clearInterval(game);
- game = setInterval(gameLoop, 100);
- });
- document.addEventListener("keydown", changeDirection);
复制代码
**我给你讲讲怎么用WASD控制:**
- `W`:向上。
- `A`:向左。
- `S`:向下。
- `D`:向右。
你按哪个字母,蛇头就会往对应方向走,但不能直接反向,比如当前往右,不能马上按A向左,否则蛇会撞死。
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这段代码是一个简单的贪吃蛇游戏,帧率是每100毫秒刷新一次画面和蛇的动作。你可以把它放在有`<canvas id="gameCanvas"></canvas>`和`<button id="startButton">开始游戏</button>`的网页里玩。
如果还有哪里不懂,欢迎再问我哦!我会尽量用简单的语言帮你解释。???? |
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